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研究生: 艾希頓
Ashton Atanacio Ebenhoeh
論文名稱: 策略行銷與財務分析案例研究: 以臺灣Pokémon Go為例
The Case Study of Pokémon GO in Taiwan: Strategic Marketing and Financial Analysis
指導教授: 蔡政憲
Tsai, Jason
口試委員: 林姿婷
Lin, Tzu-Ting
陳威光
Chen, Wei-Kuang
學位類別: 碩士
Master
系所名稱: 商學院 - 國際經營管理英語碩士學位學程(IMBA)
International MBA Program College of Commerce(IMBA)
論文出版年: 2020
畢業學年度: 108
語文別: 英文
論文頁數: 46
中文關鍵詞: 擴增實境遊戲精靈寶可夢GO擴增實境公司台灣的電動遊戲
外文關鍵詞: AR games, Pokémon GO, Niantic Inc, video games in Taiwan
DOI URL: http://doi.org/10.6814/NCCU202000651
相關次數: 點閱:420下載:36
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  • This business plan focuses on the case study of Pokémon GO, an augmented reality (AR) mobile phone game developed by the U.S. company Niantic Inc. The report draws on secondary data analysis to demonstrate that due to the COVID-19 pandemic, Taiwan appears to be a highly attractive geographic market for the company, as only 440 flu cases have been reported there as of May 2020. The conducted PESTEL, Marketing Mix, segmentation, targeting and positioning analyses suggest that although local consumers are price sensitive due to the relatively low level of income, the mobile game industry in Taiwan is still in its growth phase and thus can help Niantic Inc. strengthen its financial performance, which has been challenged due to the pandemics and declining interest towards the game. 4P`s marketing analysis suggests that Niantic Inc. has to focus on foreign tourists, urban residents and rural players to pursue the strategy of market penetration. In line with the identified strategic priorities, Niantic is also advised to focus on natural reserve areas to integrate sustainability component into its overall marketing strategy and brand building. Niantic Inc. has to reduce its smallest bundle in-app purchase cost from 0.99 USD to 0.5 USD to reduce the entry purchase barriers, appealing to cater to the local residents. Finally, according to the developed financial projections, Niantic Inc. Taiwan is likely to create 83.4 million USD during its first fiscal year in Taiwan. The organizational and management and planning issues are also considered within the business plan along with the first day opening balance sheet.

    1. Introduction 1
    1.1. Problem background 1
    1.2. Research rationale 2
    1.3. Research objectives 2
    1.4. Methodology 3
    2. Company and Product Analysis 4
    2.1. Niantic Inc.: overview 4
    2.2. Product analysis 6
    2.3. Pokémon GO and Taiwan 8
    2.3.1. Taiwan and popularity of Pokémon GO 8
    2.3.2. Pokémon GO in Taiwan: benefits and limitations for the local population 10
    3. Marketing Plan 13
    3.1. Market analysis: Taiwan 13
    3.1.1. Video game market in Taiwan: overview 13
    3.1.2. Taiwan: PESTEL analysis 15
    3.2. Unique selling points and differentiation 18
    3.3. Segmentation, Targeting and Positioning Analyses 20
    3.4. 4P`s Marketing Mix 24
    3.5. Competitor analysis 30
    3.6. Distribution channels 33
    3.7. Sales forecast 34
    4. Operational Plan 37
    4.1. Production 37
    4.2. Location 37
    4.3. Legal environment 37
    4.4. Personnel, inventory, supply chain 38
    4.5. Operational budget considerations 38
    5. Management and Organization 40
    5.1. Organization 40
    5.2. Professional and Advisory support 40
    6. Conclusion 41
    7. References: 42
    8. Appendix 1. Sales Forecast (12 Months) 44
    9. Appendix 2. An opening day balance sheet 46

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