| 研究生: |
王璐華 Wang, Lu-Hua |
|---|---|
| 論文名稱: |
從數位連線到心理離線:虛擬實境正念體驗中臨場感與心流對心理反應與情緒之影響 From Being Always Online to Mentally Logging Off: The Effects of Presence and Flow in VR Mindfulness Experiences on Psychological Responses and Emotions |
| 指導教授: |
林日璇
Lin, Jih-Hsuan |
| 口試委員: |
郭貞
Kuo, Cheng 韓義興 Han, Yi-Hsing |
| 學位類別: |
碩士
Master |
| 系所名稱: |
傳播學院 - 傳播學院碩士在職專班 M.A. Program in Communication |
| 論文出版年: | 2025 |
| 畢業學年度: | 114 |
| 語文別: | 中文 |
| 論文頁數: | 87 |
| 中文關鍵詞: | VR 、臨場感 、正念 、心流 、愉悅感 、欣賞式評價 |
| 外文關鍵詞: | Virtual reality, Mindfulness, Presence, Flow, Enjoyment, Appreciation |
| 相關次數: | 點閱:27 下載:9 |
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本研究主要目的以臨場感與心流理論為基礎,探討在虛擬實境媒介下進行正念體驗之情緒影響與閱聽人反應,包括對於愉悅感與欣賞式評價的評估。綜觀過去研究,虛擬實境中的高臨場感有助於提升使用者的投入與參與,但多仍著重於注意力等外顯行為指標,本研究嘗試從心理歷程觀點出發,探討臨場感、心流與正念情境中情緒反應之間的關係。本研究以非臨床之在職上班族(N=60)為樣本,採用單一因子兩組實驗設計,以媒介呈現方式的沉浸程度(虛擬實境正念體驗與平板電腦裝置播放之影片)為操弄變項,將臨場感與心流視為心理歷程的中介變項,以情緒、愉悅感和欣賞式作為主要成果指標。研究結果顯示,相較於非 VR 條件,VR 正念體驗能有效提升臨場感,並帶來較高的愉悅感、欣賞式評價與正向情緒;雖然心流未穩定中介臨場感與後續心理反應,但進一步探索性分析顯示,心流子構面中的「自成性經驗」對欣賞式評價與愉悅感具備顯著中介效果,顯示內在動機的轉化是提升沉浸體驗品質的關鍵。此外,本研究亦發現受試者的既有正念經驗與臨場感呈顯著負相關,顯示VR之沉浸環境對於缺乏內觀經驗的正念新手具備較強的注意力隔離與環境輔助功能。
This study investigated the emotional influence and audience responses, specifically focusing on Enjoyment (as a hedonic response) and Appreciation, within a Virtual Reality (VR) mindfulness experience, grounded in the theories of Presence and Flow. A sample of 60 non-clinical, employed office workers participated in a single-factor, two-group experimental design. The results revealed that the VR mindfulness experience significantly increased Presence and led to higher levels of Enjoyment, Appreciation, and Positive Emotion compared to the non-VR condition. Critically, although the overall Flow construct failed to significantly mediate the effects , further exploratory analysis demonstrated that the "Autotelic Experience" dimension played a crucial role in mediating the impact on Appreciation and Enjoyment. Additionally, a significant negative correlation was found between participants' prior mindfulness experience and their sense of presence , suggesting that the immersive and isolated environment of VR serves as a particularly effective supportive tool for mindfulness beginners to reduce external distractions.
第壹章、 緒論 8
第一節、前言 8
第二節、研究動機與目的 10
第貳章、 文獻探討 12
第一節、虛擬實境與沉浸感 12
第二節、臨場感 14
第三節、正念 18
第四節、心流 22
第五節、閱聽人反應 27
第六節、情緒與心理效應 30
第參章、 研究方法 32
第一節、研究架構 32
第二節、研究假設 32
第三節、實驗設計 33
一、實驗刺激物 33
二、研究對象 36
三、實驗流程 36
第四節、衡量變項 37
一、操弄變項 37
二、依變項 38
三、中介變項 40
第五節、資料分析方法 42
第肆章、 研究結果與分析 43
第一節、實驗受試者樣本分佈 43
第二節、量表信度檢驗 44
第三節、操弄檢定 45
第四節、假設檢定與補充分析 46
第伍章、 討論 59
第一節、研究摘述 59
第二節、研究結果與討論 60
第三節、研究限制與建議 67
第四節、研究貢獻 68
參考文獻 71
附件一、招募問卷 80
附件二、主問卷 82
附件三、正念指導語 86
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