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研究生: 祺寶林
Chanakan Srisawat
論文名稱: 舒壓技巧:探索舒適遊戲設計的關鍵因素並開發原型以幫助減輕壓力和促進放鬆
CozyCraft: Exploring Key Factors for Cozy Game Design and Developing a Prototype to Help Reduce Stress and Promote Relaxation
指導教授: 林日璇
Tammy Lin
口試委員: 楊教授
JACIE YANG
吳岱芸
Dai-Yun Wu
學位類別: 碩士
Master
系所名稱: 創新國際學院 - 全球傳播與創新科技碩士學位學程
Master’s Program in Global Communication and Innovation Technology
論文出版年: 2024
畢業學年度: 112
語文別: 英文
論文頁數: 70
中文關鍵詞: 舒適遊戲影視遊戲產業放鬆舒適治療特性心理健康壓力緩解調查分析遊戲設計元素
外文關鍵詞: Cozy games, Video game industry, Relaxation, Comfort, Therapeutic qualities, Mental health, Stress reduction, Survey analysis, Game design elements
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  • 影視遊戲產業正經歷「舒適遊戲」的激增,這些遊戲旨在促進放鬆和舒適。本畢業設計專題探討了這些遊戲的治療特性的關鍵設計元素。
    一項包括88名參與者的調查顯示,儘管這些遊戲因提升情緒和認知功能而聲名大噪,但支持這些說法的實證研究有限。該專題旨在通過提供文獻綜述和實證分析來填補這一空白,強調舒適遊戲在心理健康和壓力緩解中的潛力。
    關鍵發現表明,緩慢的節奏、低風險挑戰和沒有時間壓力對舒適遊戲的吸引力至關重要。該研究還強調了社交互動和情感影響對玩家健康的重要性,主張合作式多人遊戲功能和支持探索和發現的敘事。
    畢業設計專題最終呈現了「舒適樂園」的詳細遊戲原型,展示了玩家反饋在迭代設計過程中的重要性。這些見解對遊戲設計師來說至關重要,以創造優先考慮玩家舒適和參與度的沉浸式體驗,預示著未來遊戲將因其娛樂價值和對心理健康的恢復性影響而備受推崇。


    The video game industry is experiencing a surge in "cozy games," which are designed to promote relaxation and comfort. This capstone project explores the key design elements that contribute to these games' therapeutic qualities.
    A survey with 88 participants revealed that Despite their reputation for enhancing mood and cognitive function, there is limited empirical research supporting these claims. This project aims to fill this gap by providing a literature review and empirical analysis that highlights the potential of cozy games in mental health and stress reduction.
    Key findings suggest that slow pacing, low-stakes challenges, and the absence of time pressure are central to the appeal of cozy games. The study also emphasizes the importance of social interaction and emotional impact on player well-being, advocating for cooperative multiplayer features and narratives that support exploration and discovery.
    The capstone project culminates in a detailed gameplay prototype of "Cozy Haven," showcasing how player feedback is crucial in the iterative design process. These insights are crucial for game designers to create immersive experiences that prioritize player comfort and engagement, suggesting a future where games are revered for their entertainment value and restorative impact on mental well-being.

    CHAPTERS
    INTRODUCTION pp.1-pp.3
    LITERATURE REVIEW pp.4-pp.24
    METHODOLOGY AND RESULT pp.25-pp.47
    PROTOTYPE pp.48-pp.56
    DISCUSSION AND CONCLUSION pp.57-pp.62
    REFERENCES pp.63-pp.65
    APPENDICES pp.66-pp.70

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