| 研究生: |
張宸嘉 Chang, Chen-Chia |
|---|---|
| 論文名稱: |
AI生成廣告能否跨越恐怖谷?人性化程度與動態性對消費者感知的影響 Can AI-Generated Advertisements Cross the Uncanny Valley? The Effects of Humanness and Movement on Consumer Perceptions |
| 指導教授: |
張郁敏
Chang, Yuh-miin |
| 口試委員: |
韓義興
Han, Yi-Hsing 蕭丞傑 Hsiao, Cheng-Chieh |
| 學位類別: |
碩士
Master |
| 系所名稱: |
傳播學院 - 傳播學院傳播碩士學位學程 Master's Program of Communication |
| 論文出版年: | 2026 |
| 畢業學年度: | 114 |
| 語文別: | 中文 |
| 論文頁數: | 89 |
| 中文關鍵詞: | 生成式人工智慧廣告 、人性化程度 、恐怖谷效應 、吸引力 、詭異感 、廣告說服效果 、廣告呈現形式 |
| 外文關鍵詞: | generative AI advertising, perceived humanness, eeriness, advertising format |
| 相關次數: | 點閱:13 下載:0 |
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隨著生成式人工智慧(AIGC)大量導入廣告製作流程,品牌雖能以極低成本快速產出高擬真廣告內容,卻時常面臨著被觀眾評為「令人不安」、「無趣」或「難以信任」。本研究以恐怖谷理論為核心,聚焦 AI 廣告角色在人性化程度由「中等」邁向「高等」的關鍵區段,探討人性化程度如何透過「吸引力」與「詭異感」影響消費者購買意願,並納入廣告呈現形式(靜態 vs. 動態)作為調節變項。本研究以線上實驗法操弄AI 生成廣告角色的人性化程度(中等 vs. 高等)與廣告形式(平面圖像 vs. 影音廣告),以虛構低涉入咖啡品牌為刺激物,透過線上實驗蒐集消費者樣本,測量受試者對AI廣告角色之人性化程度、吸引力、詭異感與對該廣告之廣告態度、品牌態度與購買意願。
本研究共回收200份有效樣本,研究結果顯示中等人性化AI角色相較於高人性化角色,會顯著降低吸引力並提升詭異感,驗證恐怖谷效應於AI廣告情境中的適用性。此外,人性化程度對說服效果並無直接影響,而是透過吸引力與詭異感產生間接效果。其中,吸引力對廣告態度、品牌態度與購買意願皆具顯著正向影響,且在動態廣告情境下形成顯著負向中介效果;詭異感則僅影響態度層面,且其效果主要出現在靜態廣告中。整體而言,研究發現吸引力與詭異感構成雙路徑說服機制,且廣告呈現形式為關鍵的調節條件。
在學術貢獻方面,本研究將恐怖谷效應延伸至AI生成廣告情境,並發現其具有情境依賴的邊界條件,進一步建立「吸引力、詭異感」雙路徑說服模型,補足過往偏重負向情緒之研究缺口。在實務貢獻方面,本研究建議品牌應採取「形式導向」設計策略:動態廣告中避免中等人性化角色,或採低人性化/風格化設計;靜態廣告則可採高人性化角色,以提升整體說服效果。
As generative AI (AIGC) is increasingly integrated into advertising production, brands can now create highly realistic ads at low cost and high speed. However, many AI-generated campaigns have been criticized as “lifeless,” “creepy,” or “hard to trust,”. Grounded in Uncanny Valley theory, this study focuses on the critical transition zone from moderate to high humanness in AI ad characters. It examines how perceived humanness shapes consumers’ purchase intention through two core emotional mechanisms, attractiveness and eeriness. And whether ad format (static vs. dynamic) moderates these effects. An online experiment will manipulate the humanness level of AI-generated characters (moderate vs. high) and ad format (image vs. video) using a fictitious low-involvement coffee brand as the stimulus. Participants will evaluate perceived humanness, AI ad character attractiveness, eeriness, Ad attitude, brand attitude and purchase intention.
A 2 × 2 between-subjects online experiment (N = 200) was conducted using a fictitious low-involvement brand. Results show that moderately human-like characters, compared to highly human-like ones, decrease attractiveness and increase eeriness, supporting the Uncanny Valley effect in AI advertising. Perceived humanness does not directly affect persuasion outcomes but operates indirectly through these mediators. Attractiveness positively influences advertising attitude, brand attitude, and purchase intention, with a significant negative mediation effect emerging under dynamic formats. In contrast, eeriness primarily affects attitudinal outcomes and is evident only in static formats.
These findings highlight a dual-path persuasion mechanism and identify advertising format as a critical boundary condition. This study extends Uncanny Valley Theory to AI-generated advertising and offers implications for the design of AI-driven ad content.
第一章 緒論 1
第一節 研究背景 1
第二節 研究動機與目的 3
第二章 文獻回顧 7
第一節 恐怖谷效應理論與實證 7
第二節 AI生成廣告領域中的恐怖谷效應 10
第三節 人性化程度、吸引力與詭異感 14
一、 人性化程度(Humanness) 14
二、 人性化程度與AI廣告角色吸引力 17
三、 人性化程度(Humanness)與AI廣告角色詭異感(Eeriness) 19
第四節 廣告呈現形式的調節效果 21
第五節 人性化程度、吸引力、詭異感與廣告說服效果 24
一、 人性化程度與廣告說服效果 24
二、 吸引力與廣告說服效果 28
三、 詭異感與廣告說服效果 30
第三章 研究方法 33
第一節 研究架構與研究假設 33
第二節 研究方法與研究設計 33
第三節 實驗前測 35
一、 前測目的與流程 35
二、 前測實驗物 35
三、 前測變項測量 38
四、 前測結果 40
第四節 主實驗 43
一、 實驗流程 43
二、 實驗物 44
三、 問卷設計與變項測量 46
第四章 資料分析 51
第一節 樣本輪廓與信度分析 51
一、 基本資料統計敘述分析 51
二、 信度分析 53
第二節 操弄檢定與假設驗證 53
一、 操弄檢定 53
二、 假設檢定 54
第五章 研究結果與建議 62
第一節 研究結果與討論 62
一、 AI廣告情境中恐怖谷效應之實證驗證 62
二、 廣告呈現形式的調節效果:動態呈現改變評價標準 63
三、 AI廣告說服效果之間接影響路徑分析 66
四、 調節中介效果:不同廣告呈現形式下的說服效果路徑 67
第二節 學術貢獻 69
一、 實證AI生成廣告之恐怖谷效應 69
二、 發現AI廣告恐怖谷效應的邊界條件 70
三、 建立「吸引力、詭異感」雙路徑說服機制模型 71
第三節 實務貢獻 72
第四節 研究限制與未來建議 73
參考書目 76
附錄 81
附錄一:前測問卷 81
附錄二:主實驗問卷 84
附錄三:問卷平台招募介面 89
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全文公開日期 2027/03/26