| 研究生: |
李姿瑩 |
|---|---|
| 論文名稱: |
消費者將個人擁有物擬人化動機與對人際互動影響之探討 Consumer anthropomorphism: motivations and its role in social interactions |
| 指導教授: |
別蓮蒂
沈永正 |
| 學位類別: |
博士
Doctor |
| 系所名稱: |
商學院 - 企業管理學系 Department of Business Administration |
| 論文出版年: | 2014 |
| 畢業學年度: | 102 |
| 語文別: | 中文 |
| 論文頁數: | 217 |
| 中文關鍵詞: | 擬人化 、自我中心擬人 、同源中心擬人 、替代互動 、擬人互動 、人際互動 、社會排斥 、關係需求 、效能需求 |
| 外文關鍵詞: | anthropomorphism, egocentric anthropomorphism, homocentric anthropomorphism, substitute interactions, anthropomorphic interactions, interpresonal interactions, social exclusion, relational needs, effectance needs |
| 相關次數: | 點閱:751 下載:0 |
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近年來在擬人化相關研究中,大多文獻是探討人化如何影響消費者對於產品的知覺、產品或是品牌態度及購買意圖;對於消費者為何會形成擬人化之思維和擬人化之心理機制都是過去學者較少提及的。此外,消費者藉由擬人化的活動對人際互動的影響,為過去文獻所忽略。有鑑於此,本論文欲擬人化的角度出發,來探討擬人化的動機與結果,對人際互動的影響。
本論文採二階段研究,第一階段以深度訪談進行,共23位受訪者,並根據紮根理論找出何種動機會影響擬人物的角色,並且探究擬人化所產生的互動行為,以及以上概念與歷程間的可能關係。第一階段訪談結果發現擬人化的動機包含了關係動機像是寂寞或是歸屬感需求,和效能動機,像是控制和有能力的感覺。此外,擬人化有二種不同的策略,包含了同源中心擬人和自我中心擬人。其中自我中心擬人是指消費者將物品視為一個真人,這個人的角色可能是理想我或是真實我;而同源中心擬人是指消費者將物品視為社會他人,而這個人的角色可能是家人、朋友或是夥伴。而在訪談結果中,第一階段研究發現因為擬人化所產生的互動行為包含了擬人互動、替代互動和人際互動,其中擬人互動是指消費者和擬人物之間的互動,而替代互動是指消費者將擬人物視為自己,並用該擬人物與社會他人建立互動,而人際互動是指人與人之間的互動。
本論文之第二階段為量化研究,除了驗證第一階段的所提出的概念性架構,並基於社會排斥理論,認為擬人化會透過二種不同的方式影響人際互動。本研究發現當關係需求高時,會產生同源中心擬人;反之效能需求高時會產生自我中心擬人。而當消費者採自我中心擬人時,會產生替代互動並正向影響人際互動。在高回應性擬人物中,而當消費者採同源中心擬人時,擬人互動會正向增強消費者的人際互動;相反地,在低回應性擬人物中,而當消費者採同源中心擬人時,會產生擬人互動,並負向影響人際互動。本論文探究擬人化和人際互動的關係,不但幫助拓展人際互動相關文獻上的深度和廣度,也同時豐富擬人化領域的文獻。此外,本研究期望能由此彌補理論的缺口和強化文獻的豐富度,並且給予行銷上之實務建議。
Anthropomorphism has gathered considerable importance in recent years because it shapes consumers product perceptions, affect consumer attitude, purchase intentions and product sales. However, psychological processes underlying anthropomorphism is still largely unknown. In light of this, the present study seeks to contribute to our understanding of anthropomorphism by investigating its influence on interpersonal interactions. The result of qualitative study based on the in-depth interview proposes a theoretical model concerning the antecedents and consequents of anthropomorphism. Two motives associated with anthropomorphism were identified: loneliness and control. The two motivational antecedents lead to two types of anthropomorphism: egocentric and homocentric anthropomorphism. These two types of anthropomorphism in turn help to build three types of interactions: substitute interactions, anthropomorphic interactions, and interpersonal interactions.
This model was tested in the quantitative study. Based on the Theory of Social Exclusion, the result found that relational needs motivated individuals to engage in homocentric anthropomorphism; whereas effectance needs lead people to engage in egocentric anthropomorphism. Egocentric anthropomorphism increases substitute interactions and thereby increase interpersonal interactions. Homocentric anthropomorphism, on the other hand, increases anthropomorphic interactions. But the effect on interpersonal interactions is contingent on the responsiveness of the possession, where high responsiveness leads to positive associations and low responsiveness negative associations. While research on anthropomorphism is still at its infancy stage, the current findings bear implications for a number of areas under this topic, and can serve as the basis for further research of anthropomorphism.
第一章 緒論 1
第一節 研究背景 1
第二節 研究動機 3
第三節 研究範圍與目的 5
第二章 文獻探討 7
第一節 擬人化 7
一、擬人化的定義 7
二、擬人化的類型 8
三、擬人化的動機 11
四、擬人化在各領域的應用 17
五、擬人化研究的缺口 21
第二節 個人擁有物 23
一、個人擁有物的定義 23
二、個人擁有物的前因 24
三、個人擁有物的後果 25
四、人格特質對個人擁有物的影響 29
五、個人擁有物文獻的缺口 30
第三節 自我延伸 31
一、自我延伸的定義 31
二、自我概念 32
三、自我擴張 33
四、自我延伸理論的缺口 36
第三章 第一階段研究:深度訪談 37
第一節 研究方法 37
第二節 研究對象與研究流程 38
第三節 資料整理與分析 42
第四章 第一階段訪談結果與命題發展 49
第一節 擬人物的命名 49
第二節 擬人物的角色 52
一、自我中心擬人 52
二、同源中心擬人 58
第三節 擬人化的動機 66
一、社會動機 66
二、效能動機 75
第四節 擬人化的後續反應 85
第五節 擬人化者的人格特質 110
第六節 第一階段研究結論 112
第五章 第二階段:量化研究 117
第一節 研究假說與研究架構 117
第二節 研究變數之定義與衡量構面 129
第三節 資料蒐集與分析方法 137
第四節 資料分析與結果 140
第六章 結論與討論 163
第一節 結論 163
第二節 理論貢獻 167
第三節 實務意涵 171
第四節 研究限制與未來研究建議 174
參考文獻 181
附錄一 深度訪談同意書 212
附錄二 問卷 213
表目次
表2-1 擬人化的分類 10
表3-1 受訪者資料 40
表3-2 評分者一致評定的次數百分比 47
表5-1 關係需求和效能需求題項 129
表5-2 自我中心擬人題項 131
表5-3 同源中心擬人題項 133
表5-4 擬人互動題項 134
表5-5 替代互動題項 135
表5-6 人際互動題項 135
表5-7 擬人傾向題項 136
表5-8 樣本敘述性分析 141
表5-9 各構念之描述性統計 142
表5-10 信、效度指標 143
表5-11 各潛伏變項之相關係數矩陣與AVE平方根值 144
表5-12 所有擬人物之各題項之因素交叉負荷矩陣 145
表5-13 高回應性擬人物之各題項之因素交叉負荷矩陣 146
表5-14 低回應性擬人物之各題項之因素交叉負荷矩陣 147
表5-15 衡量模式配適度指標 148
表5-16 研究變數敘述性統計與驗證性因素分析表 149
表5-17 結構模式路徑分析 152
表5-18 競爭模式分析 156
表5-19 高回應性擬人物與低回應性擬人物變異數同質性檢定 158
表5-20 高回應性擬人物與低回應性擬人物分析 161
表5-21 研究結果彙整 162
圖目次
圖2-1 擬人化在各領域之相關研究 17
圖2-2 擬人化領域中研究變數之現況 22
圖4-1 Edward 的石頭「相」 53
圖4-2 Jessica 的娃娃「Mr. Lonely」 54
圖4-3 King 的iPad「梅姬」 55
圖4-4 Elaine 的娃娃「Elmo」 56
圖4-5 Jessica 的娃娃「HaHa」 57
圖4-6 Tony 的名信片 58
圖4-7 Janie的吉他「男朋友」 59
圖4-8 Ding的iPhone「小白」 60
圖4-9 Elvin的摩托車「小白」 60
圖4-10 Peter的吉他「老婆」 62
圖4-11 Marshall的腳踏車「小紅」 64
圖4-12 Forrence的吉他「Dear」 67
圖4-13 Forrence的婚禮和婚紗照 68
圖4-14 Peter和吉他「老婆」 70
圖4-15 Ken的摩托車「T-max」 76
圖4-16 Bach的小提琴「親密伴侶」 78
圖4-17 Sandy的汽車 「小紅」 82
圖4-18 Ding的相機 「小D」 83
圖4-19 第一階段研究發現 115
圖5-1 研究架構圖 - 擬人化對人際互動的影響 129
圖5-2 本研究之衡量模式圖 150
圖5-3 路徑系數圖 151
圖5-4 巢式模式:效能需求 → 同源中心擬人 153
圖5-5 巢式模式:關係需求 → 自我中心擬 154
圖5-6 巢式模式:自我中心擬人 → 擬人互動 154
圖5-7 巢式模式:同源中心擬人 → 替代互動 155
圖5-8 高回應性擬人物之標準化路徑系數圖 160
圖5-9 低回應性擬人物之標準化路徑系數圖 160
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