| 研究生: |
陳典楨 CHEN, TIEN-CHEN |
|---|---|
| 論文名稱: |
元宇宙中的廣告:享受、預期和體驗幸福對消費者下載和購買新遊戲意向的中介效應研究 Advertising in the Metaverse: Mediating Roles of Enjoyment, Expected and Experienced Happiness on Consumer Intention to Download and Purchase a New Game |
| 指導教授: |
朴星俊
Park, Sung-Jun |
| 口試委員: |
朴星俊
陳冠儒 劉世慶 |
| 學位類別: |
碩士
Master |
| 系所名稱: |
商學院 - 企業管理研究所(MBA學位學程) Master of Business Administration Program(MBA) |
| 論文出版年: | 2023 |
| 畢業學年度: | 111 |
| 語文別: | 英文 |
| 論文頁數: | 33 |
| 中文關鍵詞: | 元宇宙遊戲 、享受 、預期幸福 、體驗幸福 、下載意圖 、購買意圖 、吸引力 |
| 外文關鍵詞: | Metaverse gaming, Enjoyment, Expected happiness, Experienced happiness, Download intention, Purchase intention, Attractiveness |
| 相關次數: | 點閱:81 下載:0 |
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本研究以元宇宙遊戲 Roblox 為背景,透過分析 251 份問卷以探討消費者對於元宇宙廣告 的情緒反應。本研究採用享受、預期和體驗幸福作為中介變數,分析其對消費者下載及購 買新遊戲意圖之影響。研究結果顯示享受 (enjoyment) 對於消費者下載意圖 (download intention)有顯著正向影響,體驗幸福 (experienced happiness) 對於購買意圖 (purchase intention)有顯著正向影響,而預期幸福 (expected happiness) 對於下載及購買意圖都有顯著 正向影響。本研究結果為行銷及從業人員提供實證見解,為元宇宙遊戲行業的銷售策略設 計和顧客參與度提供可行方案。
This thesis examines consumers’ emotional responses to promotional activity in the context of the metaverse platform Roblox by analyzing a survey (n = 251). This paper examines the mediating roles of enjoyment, expected happiness, and experienced happiness on consumer download and purchase intention. The findings show that enjoyment leads to consumer intention to download a new game in Roblox, that experienced happiness leads to purchase intention, and that expected happiness leads to both download and purchase intention. The results provide empirical insights for marketers and practitioners, offering actionable suggestions for designing promotional strategies and refining customer engagement in the metaverse gaming industry.
Table of Contents
Abstract 3
List of Tables 5
List of Figures 6
Chapter 1 – Introduction 7
Chapter 2 – Relevant Literature and Hypotheses 9
2.1 Metaverse 9
2.2 Attractiveness 10
2.3 Enjoyment 11
2.4 Expected Happiness 11
2.5 Experienced Happiness 12
2.6 Download Intention 13
2.7 Purchase Intention 14
Chapter 3 – Methods 17
3.1 Sampling and Participants 17
3.2 Measurements17
Chapter 4 – Results 19
4.1 Descriptive Statistics 19
4.2 Measurement Models 21
Chapter 5 – General Discussion 25
5.1 Theoretical Implications 25
5.2 Managerial Implications 26
5.3 Limitations and Future Research 27
References 28
Appendix 32
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News
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