| 研究生: |
謝雅慧 Hsieh, Ya-Hui |
|---|---|
| 論文名稱: |
A I 輔助設計思考應⽤於⽂創產品開發 ⼀ 以唐美雲歌仔戲團《 臥龍 : 永遠的彼⽇ 》為 例 AI-Assisted Design Thinking in Cultural and Creative Product Development: A Case Study of Tang Mei Yun Taiwanese Opera Company's "Zhuge Liang: A Promise Never Forgotten" |
| 指導教授: | 鄭至甫 |
| 口試委員: |
張佑宇
范凱棠 |
| 學位類別: |
碩士
Master |
| 系所名稱: |
商學院 - 經營管理碩士學程(EMBA) Executive Master of Business Administration(EMBA) |
| 論文出版年: | 2026 |
| 畢業學年度: | 115 |
| 語文別: | 中文 |
| 論文頁數: | 66 |
| 中文關鍵詞: | 設計思考 、文化轉譯 、禮贈品產業 、生成式 AI 、關鍵語意萃取 、文創產品實作 、唐美雲歌仔戲團 |
| 外文關鍵詞: | Design Thinking, Cultural Translation, Gift and Premium Industry, Generative AI, Key Semantic Extraction, Cultural and Creative Product Implementation, Tang Mei-Yun Taiwanese Opera Company Opera Company |
| 相關次數: | 點閱:28 下載:0 |
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台灣禮贈品產業長期面臨低價競爭與產品同質化的雙重困境,特別是在中國大陸工貿一體型業者以規模化、低成本策略大舉滲透之後,傳統以 OEM為主的商業模式,已愈來愈難以撐起應有的利潤空間與品牌差異性。儘管業界都知道「文化元素」是提升產品附加價值的關鍵,但真正落實時卻往往卡在三個地方:文化語意的定義太模糊,設計師無從下手;整個開發流程缺乏系統性的理論支撐,經常憑感覺走;市場需求難以精準捕捉,做出來的東西叫好卻不叫座。
本研究旨在探索如何將「設計思考」方法論有效導入禮贈品產業,並整合當前生成式 AI(AIGC)工具,為這個行業建構一套可操作、可複製的創新開發模型。研究以唐美雲歌仔戲團年度鉅製《臥龍:永遠的彼日》為核心個案,透過質性研究法進行深度剖析。研究採用史丹佛 d.school「五步驟設計思考框架」,提出「文化轉譯模型(Cultural Translation Model,CTM)」,整合「關鍵語意萃取→視覺符碼矩陣→情境敘事邏輯→商品設計語意」四個轉化層次,能有效將抽象的文化符碼轉譯為具體的產品語意,強化文化產品的故事張力與市場共鳴。
於本實踐專案中,生成式 AI 工具被定位為設計思考實踐過程中之輔助協作者,而非獨立之決策系統。透過 AI 在大規模文化數據提取與視覺原型快速迭代的優勢,能顯著提升 ODM 開發過程中的精準度、速度與產品細膩度。研究結果顯示,本實踐歷程不僅能緩解文化轉譯的隨機性問題,亦為同樣面對文化深度合作對象之禮贈品 ODM 廠商提供一條可參考之實踐路徑,賦予傳統製造業在數位轉型浪潮中具備高度差異化的競爭門檻;具備文化設計能力的業者,在面對客戶議價時亦展現出更強的主導優勢,得以從「價格競爭」轉向「價值競爭」。
研究結果顯示:(1)導入本框架後,授權方於開發各階段之審查意見由「方向爭議」轉為「細節優化」,未再出現結構性翻案;(2)內部設計團隊形成以 CTM 矩陣為基礎之共通設計語言,設計決策有了可對話的依據;(3)AI 渲染圖之引入,讓授權方在實體打樣前即完成方向確認,相較傳統流程明顯縮短開發週期、減少實體打樣次數;(4)商品依時程於《臥龍:永遠的彼日》演出前完成交付,並獲授權方驗收通過。本研究受限於商品開發必須於演出上檔前完成交貨之產業時序,未能於研究時程內完成消費者端之文化解碼效能與購買決策驗證,相關後續研究方向已於第六章詳述。
Taiwan's gift and premium industry has long suffered from low-price competition and product homogenization, particularly as mainland Chinese manufacturers have penetrated the market with scale-driven, cost-optimized strategies. While industry practitioners recognize that cultural elements are key to enhancing product value, the actual implementation of cultural design remains hindered by three persistent challenges: ambiguous cultural semantics that leave designers without actionable direction, a lack of systematic theoretical frameworks for the development process, and difficulty in accurately capturing market demand.
This study explores how Design Thinking methodology can be effectively integrated into the gift and premium industry, combined with generative AI (AIGC) tools, to construct a replicable and operational innovation development model. Using the Tang Mei-Yun Taiwanese Opera Company's production "Zhuge Liang: A Promise Never Forgotten" as the core case, this study conducts an in-depth qualitative analysis through an embedded single-case design. Adopting the Stanford d.school five-step Design Thinking framework, this study proposes the Cultural Translation Model (CTM), which integrates four transformation layers to systematically translate abstract cultural codes into concrete product semantics.
Furthermore, this study positions generative AI as an assistive collaborator within the design thinking process, rather than an autonomous decision-making system. By leveraging AI's advantages in large-scale cultural data extraction and rapid visual prototype iteration, the model significantly enhances the precision, speed, and refinement of the ODM development process. The study also proposes the concept of Critical Experience Nodes (CEN), integrating Kahneman's Peak-End Rule with service design touchpoint analysis.
Findings indicate that, after implementing this framework: (1) the licensor's review feedback shifted from directional disagreement to detail-level optimization, with no structural revisions required at later stages; (2) the internal design team developed a shared design vocabulary anchored in the CTM matrix, enabling more dialogue-based design decisions; (3) the introduction of AI-rendered visualizations enabled the licensor to confirm design directions before physical sampling, significantly shortening the development cycle and reducing the number of physical sampling rounds compared to traditional workflows; and (4) products were delivered on schedule and approved by the licensor before the show's premiere. Due to the industry constraint that products must be delivered before the show's opening, this study did not include consumer-end validation of cultural semantic decoding or purchasing decisions; such validation is identified as a key direction for future research in Chapter 6.
摘要 iii
ABSTRACT iv
目錄 vi
第一章 緒論 1
1.1 研究背景與動機 1
1.2 研究問題 2
1.3 研究目的 2
1.4 研究範圍 3
第二章 文獻探討 4
2.1 設計思考之理論演進 4
一、理論源起:設計作為一種思維方式 4
二、五步驟框架:史丹佛 d.school 的核心貢獻 4
三、五步驟的非線性本質與本研究的選擇理由 5
2.2 文化轉譯與語意感知於產品開發之應用 6
一、產品語意學的理論基礎 6
二、表演藝術文化 IP 的商品化路徑 7
三、文化轉譯的常見陷阱 8
2.3 使用者體驗與關鍵體驗節點之理論架構 8
一、峰終法則與禮贈品體驗設計 8
二、關鍵體驗節點的概念 8
2.4 生成式 AI 於設計程序中之應用 9
一、AIGC 在設計流程中的主要應用範疇 9
二、AI 輔助設計的邊界原則 10
第三章 研究方法 11
3.1 研究設計 11
3.2 研究操作框架 11
3.3 資料蒐集 12
第一項:授權方深度訪談 12
第二項:內部設計團隊訪談 13
第三項:設計過程檔案 14
第四項:過往演出之網路二手評論 14
3.4 資料編碼與分析 16
3.5 研究者角色與反身性 17
3.6 研究倫理 19
3.7 研究品質控制 19
第四章 核心研究框架:五步驟設計思考與 AI 協作之開發路徑 21
4.1 同理階段 23
實際觀察與文化 IP 深度解析 23
關鍵體驗節點的識別 25
4.2 定義階段 29
CTM 文化語意群組(AI 輔助萃取) 29
目標送禮情境設定 30
情境敘事邏輯與設計命題 30
4.3 發想階段 32
三步 Prompt 工程:從語意到視覺 32
批量發散與快速篩選 33
羽扇、人物、流光、詩詞之 AI 輔助轉化 33
4.4 原型階段 35
AI 驅動的視覺精細化 36
文化語意工藝對照表 37
4.5 測試階段 38
三方審查機制 38
授權方審查驗證 38
第五章 個案實證與分析 40
5.1 個案背景 40
唐美雲歌仔戲團與《臥龍:永遠的彼日》 40
禮贈品業者的轉型背景 40
5.2 CTM 對審查流程之影響 41
內部設計團隊的反思印證 43
實證成效之觀察(回應 RQ3) 43
5.3 AI 工具於各步驟之應用成果 44
5.4 實務挑戰與框架優化 46
挑戰一:同理步驟中授權方角色的邊界管理 46
挑戰二:發想步驟中 AIGC 生成物的版權邊界 46
挑戰三:測試步驟中生產端的文化理解落差 46
框架優化:非線性迭代的實踐價值 47
5.5 商品實作示例 48
5.5.1 商品概述 48
5.5.2 CTM 四層次對應 49
5.5.3 五大文化語意群組之視覺符碼對應 49
5.5.4 多義性詮釋設計:左側小人剪影 51
5.5.5 三個目標送禮情境之適配性分析 52
5.5.6 文化小卡之「峰終體驗」設計 53
5.5.7 NFC 數位互動層之設計 54
5.5.8 AI 渲染圖取代實體打樣之具體驗證 54
5.5.9 本商品作為 CTM 模型之完整實作驗證 55
第六章 結論與管理意涵 56
6.1 研究結論 56
一、文化轉譯模型的建立 56
二、設計思考流程的系統化重構與 AI 協作定位 56
三、AI 導入後的開發效率提升與商務競爭力轉變 57
6.2 實務意涵 57
一、AI 作為「文化知識橋樑」之合成功能 58
建議一:將 CTM 標準化為公司 SOP 59
建議二:建立「AIGC + CTM 協作規範」 59
建議三:從授權合作升級為文化共創夥伴 59
建議四:以「文化商品矩陣」建構產品線深度 59
6.3 研究限制與建議 60
一、研究限制 60
二、後續研究建議 60
參考文獻 62
中文文獻 62
英文文獻 62
附錄 深度訪談問題綱要 65
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