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研究生: 李婉瑜
Lee, Wan Yu
論文名稱: 消費者對手機遊戲之忠誠度之影響因素探討
Influential factors of consumer loyalty for mobile games
指導教授: 邱志聖
Chiou, Jyh Shen
口試委員: 巫立宇
Wu, Lei Yu
沈宗奇
Shen, Chung Chi
邱志聖
Chiou, Jyh Shen
學位類別: 碩士
Master
系所名稱: 商學院 - 國際經營與貿易學系
Department of International Business
論文出版年: 2016
畢業學年度: 105
語文別: 中文
論文頁數: 59
中文關鍵詞: 手機遊戲4C架構忠誠度
外文關鍵詞: Mobile games, 4C exchange cost, Loyalty
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  • 隨著台灣消費者智慧型手機使用時間的拉長,手機遊戲產業也隨之快速成長,而本研究欲探討消費者對手機遊戲之忠誠度的影響因素,換言之,哪些因素會影響消費者持續使用手機遊戲的意願。
      本研究參考過去的文獻資料,並引用邱志聖(2014)策略行銷分析理論,整理出十二項影響因子:「人機互動」、「社交互動」、「實用主義結果期望」、「享樂主義結果期望」、「信任」、「同儕影響」、「使用知識的專屬資產」、「心理層面的認同」、「感知結合型社會資本」、「感知橋接型社會資本」、「流暢經驗」與「態度」,探討各個因子是否對消費者忠誠度有所影響。而研究結果顯示,消費者在人機互動和社交互動皆對流暢經驗有顯著且正面的影響,而享樂主義結果期望、信任、使用知識的專屬資產和心理層面的認同皆對態度有顯著且正面的影響,然感知結合型社會資本對態度的結果顯著但呈現負向關係。而流暢經驗、實用主義結果期望、同儕影響和感知橋接型社會資本對態度的影響因結果不顯著,因此無法有效推論這五個構面的假設。而態度、同儕影響、使用知識的專屬資產和心理層面的認同皆對忠誠度有顯著且正面的影響。然流暢經驗、信任、感知結合型社會資本和感知橋接型社會資本對忠誠度的影響因結果不顯著,因此無法有效推論這四個構面的假設。
      本研究亦進一步闡述研究結論背後的行銷意涵,廠商可根據此建議而調整自己未來的行銷策略,進而達到提高消費者忠誠度之目標。


    With the usage time extension of smartphones in Taiwan, mobile gaming industry will grow rapidly. This study wants to explore factors influencing consumer loyalty of mobile games. In other words, this study would reveal factors which affect consumers to continue to use mobile games.
    Referring to the past literatures and citing the 4C Exchange Cost Theory, this study sorts out 12 factors: Human-Computer Interaction, Social Interaction, Utilitarian Outcome Expectations, Hedonic Outcome Expectations, Trust, Peer Influence, Exclusive Asset of Use Knowledge, Psychological Identity, Perceived Bonding Social Capital, Perceived Bridging Social Capital, Flow Experience and Attitude.
    According to the research result, both Human-Computer Interaction and Social Interaction have a significant and positive impact on Flow Experience. Hedonic Outcome Expectations, Trust, Exclusive Asset of Use Knowledge and Psychological Identity have a significant and positive impact on Attitude. But Perceived Bonding Social Capital has a significant and negative impact on Attitude. Flow Experience, Utilitarian Outcome Expectations, Peer Influence and Perceived Bridging Social Capital have no significant impact on Attitude. Furthermore, Attitude, Peer Influence, Exclusive Asset of Use Knowledge and Psychological Identity have a significant and positive impact on Loyalty. However, Flow Experience, Trust, Perceived Bonding Social Capital and Perceived Bridging Social Capital have no significant impact on Loyalty. This study also proposes the marketing implications behind the research findings. Manufacturers of mobile games can adjust their marketing strategies to achieve the goal of enhancing consumer loyalty in the future.

    摘要 i
    Abstract ii
    目錄 iii
    表次 v
    圖次 vi
    第一章 緒論 1
    第一節 研究動機與背景 1
    第二節 研究目的 2
    第三節 研究流程 3
    第二章 文獻回顧 4
    第一節 手機遊戲 4
    第二節 顧客忠誠度 7
    第三節 策略行銷4C架構分析 9
    第四節 手機遊戲忠誠度形成因素之分析 13
    第三章 研究設計與方法 18
    第一節 研究架構與假設 18
    第二節 變數的定義與衡量 20
    第三節 抽樣設計與分析 28
    第四章 實證分析與結果 30
    第一節 樣本分布狀況與敘述性統計 30
    第二節 信度與效度分析 33
    第三節 假設驗證 35
    第五章 結論與建議 43
    第一節 研究結果 43
    第二節 行銷意涵與建議 45
    第三節 研究限制與未來研究建議 47
    參考文獻 48
    附錄一 問卷 54

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