| 研究生: |
李芫萱 Li, Yuan-Syuan |
|---|---|
| 論文名稱: |
虛擬演唱會的科技應用與商業潛質 Technical Applications and Business Potentials of Virtual Concerts |
| 指導教授: |
林日璇
Lin, Jih-Hsuan |
| 口試委員: |
施琮仁
Shih, Tsung-Jen 楊孟潔 Yang, Meng-Chieh |
| 學位類別: |
碩士
Master |
| 系所名稱: |
創新國際學院 - 全球傳播與創新科技碩士學位學程 Master’s Program in Global Communication and Innovation Technology |
| 論文出版年: | 2024 |
| 畢業學年度: | 113 |
| 語文別: | 英文 |
| 論文頁數: | 38 |
| 中文關鍵詞: | 虛擬演唱會 、直播演唱會 、全息投影 、虛擬實境(VR) 、擴增實境(AR) 、音樂產業 、技術應用 、商業潛力 、票務與定價 、觀眾參與 |
| 外文關鍵詞: | Virtual Concerts, Live Streaming Concerts, Holograms, Virtual Reality(VR), Augmented Reality(AR), Music Industry, Technology Applications, Business Potential, Ticketing & Pricing, Audience Engagement |
| 相關次數: | 點閱:61 下載:0 |
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隨著COVID-19疫情的爆發,虛擬演唱會作為音樂產業的新興形式,迅速崛起並引起廣泛關注。本研究深入探討了三種主要的虛擬演唱會類型:直播演唱會、全息影像演唱會及虛擬實境(VR)演唱會,並透過三個成功的案例進行分析:BTS的《MAP OF THE SOUL ON:E》演唱會、初音未來的全息演唱會和Travis Scott的《Astronomical》虛擬演唱會。研究重點在於虛擬演唱會的技術應用、商業模式及其未來發展潛力,並討論了虛擬演唱會所面臨的挑戰,包括技術障礙、觀眾的接受度、情感需求以及虛擬演唱會與傳統現場演唱會之間的差異。
本研究指出,儘管虛擬演唱會在實現技術需求上面臨挑戰,如網路頻寬、延遲問題,以及缺乏現場互動等,但它仍具備顯著的商業潛力。尤其是擴增實境(AR)與虛擬實境(VR)技術的融合,為虛擬演唱會提供了更具沉浸感的體驗,並開創了新的收入模式,如動態定價、虛擬商品銷售及訂閱制服務等。未來,虛擬演唱會可通過多元的票務方式和跨平台的創新形式,滿足觀眾的需求,進一步提升觀眾參與度與滿意度,並對音樂產業的長期發展產生深遠影響。
With the outbreak of COVID-19, virtual concerts have emerged as a significant and innovative format in the music industry. This study explores three primary types of virtual concerts: live streaming concerts, hologram concerts, and virtual reality (VR) concerts, analyzing three successful case studies: BTS's "MAP OF THE SOUL ON:E," Hatsune Miku's hologram concerts, and Travis Scott's "Astronomical" virtual concert.
The research focuses on the technical applications, business models, and future potential of virtual concerts, and discusses the challenges they face, including technological barriers, audience acceptance, emotional needs, and the differences between virtual and traditional live concerts. The study highlights that, despite challenges related to technology—such as bandwidth, latency, and the lack of live audience interaction—virtual concerts still hold significant business potential. The integration of augmented reality (AR) and virtual reality (VR) technologies offers immersive experiences, opening up new revenue models such as dynamic pricing, virtual merchandise sales, and subscription-based services. In the future, virtual concerts can meet audience needs through diverse ticketing methods and cross-platform innovations, further enhancing audience engagement and satisfaction, which will have a lasting impact on the long-term development of the music industry.
INTRODUCTION 1
1.1 BACKGROUND OF THE STUDY 1
1.2 PURPOSE AND OBJECTIVES OF THE STUDY 2
LITERATURE REVIEW 4
2.1 ARE CONCERTS NECESSARY? 4
2.1.1 Fan Economy and the Unique Value of Concerts 4
2.1.2 Emergence and Growth of Virtual Concerts 5
2.1.3 Potential of Virtual Concerts 5
2.1.4 Audience Satisfaction and Engagement 7
2.1.5 Conclusion 8
METHODOLOGY 9
3.1 CASE SELECTION CRITERIA 9
3.2 DATA COLLECTION 9
3.3 ANALYTICAL APPROACH 10
3.4 LIMITATIONS 10
CASE STUDY 12
4.1 ONLINE LIVE CONCERTS: TAKE "BTS MAP OF THE SOUL ON:E" AS EXAMPLE 12
4.1.1 Background of BTS 12
4.1.2 BTS’s "MAP OF THE SOUL ON:E" 13
4.1.3 Challenges of BTS’s "MAP OF THE SOUL ON:E" 15
4.1.4 Recommendations for Adopting Online Live Concerts 16
4.2 HOLOGRAM CONCERTS: TAKE HATSUNE MIKU AS EXAMPLE 17
4.2.1 Background of Hatsune Miku 17
4.2.2 Hatsune Miku's Hologram Concerts 18
4.2.3 Challenges of Hatsune Miku's Hologram Concerts 19
4.2.4 Recommendations for Adopting Hologram Concerts 20
4.3 METAVERSE CONCERTS: TAKE TRAVIS SCOTT'S ASTRONOMICAL EVENT AS EXAMPLE 20
4.3.1 Background of Travis Scott 20
4.3.2 Travis Scott's "Astronomical" event 21
4.3.3 Challenges of Travis Scott's "Astronomical" Event 22
4.3.4 Recommendations for Adopting Metaverse Concerts 23
THE POTENTIAL OF VIRTUAL CONCERTS 24
5.1 TICKETING, PRICING, AND MONETIZATION 24
5.2 ENHANCING THE WILLINGNESS TO PARTICIPATE IN CONCERTS 25
5.3 IMPROVING AUDIENCE SATISFACTION AND ENGAGEMENT 26
DISCUSSION: HYBRID POTENTIAL OF VR AND AR IN POST-PANDEMIC CONCERT EXPERIENCES 29
6.1 ENHANCING PHYSICAL CONCERTS WITH AR 30
6.2 THE ROLE OF VR IN HYBRID CONCERT MODELS 31
6.3 MONETIZATION OPPORTUNITIES WITHIN HYBRID FORMATS 31
6.4 CHALLENGES AND FUTURE DIRECTIONS 32
CONCLUSION 33
REFERENCE 35
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全文公開日期 2029/01/19