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研究生: 邱虹傑
Chiu, Jack Hung-Chieh
論文名稱: ALIENWARE品牌轉型之研究: 從電競市場領先到策略挑戰 - 以4C架構與商業模式畫布為分析架構
From Gaming Market Leadership to Strategic Challenge: The Transformation of Alienware Based on 4C and Business Model Canvas Analysis
指導教授: 陳冠儒
Chen, Kuan-Ju
口試委員: 白佩玉
Pai, Peiyu
蕭丞傑
Hsiao, Cheng-Chieh
學位類別: 碩士
Master
系所名稱: 商學院 - 經營管理碩士學程(EMBA)
Executive Master of Business Administration(EMBA)
論文出版年: 2026
畢業學年度: 115
語文別: 中文
論文頁數: 81
中文關鍵詞: Alienware4C策略行銷架構商業模式畫布品牌管理電競產業品牌轉型個案研究法
外文關鍵詞: Alienware, 4C Strategic Marketing Framework, Business Model Canvas (BMC), Brand Management, Gaming Industry, Brand Transformation, Case Study
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  • 近年來,全球電競 PC 市場持續成長,但隨著硬體技術成熟、產品規格日趨同質化,以及競爭品牌增加,市場競爭焦點已逐漸由技術性能轉向品牌價值、顧客體驗與商業模式。在此背景下,曾被視為高端電競品牌代表的 Alienware,雖仍具高度品牌知名度,卻面臨品牌溢價能力下降、差異化弱化及競爭壓力提升等挑戰。因此,本研究以 Alienware 為個案,探討其品牌競爭優勢變化之原因,以及品牌定位與商業模式之間是否存在結構性不一致。

    本研究採個案研究法,以公開資料、產業研究報告、企業官方資訊及第三方評論為主要資料來源,並結合邱志聖教授提出之 4C 策略行銷架構與 Osterwalder 與 Pigneur 之商業模式畫布(Business Model Canvas, BMC)作為分析工具,分別從顧客交換成本與企業價值創造角度進行分析。

    研究結果顯示,Alienware 所面臨之核心挑戰並非產品性能不足,而是品牌定位與商業模式之間逐漸形成結構性不一致。在顧客端,市場成熟與產品同質化削弱其原有之性能優勢與品牌溢價,使顧客對價格合理性、品牌差異化與品牌信任的感知逐步下降;相對地,顧客持續留在品牌中的原因,大多來自品牌熟悉度、生態系及轉換成本等 C4 因素。在企業端,Alienware 納入 Dell 體系後,其商業模式逐漸朝向效率導向與規模化發展,使原先強調差異化體驗與玩家文化之品牌承諾受到稀釋,進而產生品牌承諾與實際體驗不一致之現象。

    基於研究發現,本研究提出品牌重振策略,包括修復顧客端之 C1 至 C3 構面、重新定位 C4 的角色,以及透過商業模式調整重新支撐高端品牌定位。此外,本研究亦提出一套整合 4C 與 BMC 的分析架構,作為科技品牌進行品牌診斷與策略調整之參考。


    The gaming PC market has continued to grow as competition shifts from hardware performance to brand value, customer experience, and business model design. In this environment, Alienware, once a leading premium gaming PC brand, faces declining brand premium, reduced differentiation, and increasing competitive pressure.

    This study adopts a case study approach and integrates the 4C Strategic Marketing Framework with the Business Model Canvas (BMC) to examine Alienware from both customer and organizational perspectives.

    The findings indicate that Alienware's challenge does not stem from insufficient product performance, but from a growing misalignment between its brand positioning and business model. From the customer perspective, market maturity and product commoditization have weakened performance-based advantages and reduced customers’ willingness to pay a premium. Customer retention increasingly relies on brand familiarity, ecosystem integration, and switching costs. From the organizational perspective, Alienware’s integration into Dell has led to a business model focused on efficiency and scale, diluting the differentiated experience and gaming culture that originally defined the brand.

    Based on these findings, this study proposes strengthening customer value perception, rebuilding differentiation and trust, and redesigning the business model to better support Alienware’s premium positioning. It also develops an integrated 4C–BMC framework for brand diagnosis and strategic adjustment in technology-driven industries.

    摘要 I
    Abstract II
    表次 V
    圖次 VI
    第一章 緒論 1
    第一節 研究背景與問題敘述 1
    第二節 研究動機 4
    第三節 研究問題界定與預期之研究成果 6

    第二章 文獻探討與分析架構 8
    第一節 科技產業之策略行銷與品牌管理 8
    第二節 4C 策略行銷架構:顧客交換成本與品牌價值 11
    第三節 商業模式畫布(Business Model Canvas, BMC): 品牌與商業模式的一致性 14
    第四節 4C × BMC整合分析架構 17

    第三章 研究方法與個案背景介紹 19
    第一節 研究方法與研究流程 19
    第二節 Alienware 品牌起源與背景 24
    第三節 Dell 併購後之品牌轉型 26

    第四章 Alienware品牌個案分析 29
    第一節 電競 PC 市場之競爭版圖分析 29
    第二節 Alienware 當前所面臨之策略與品牌挑戰 37
    第三節 基於4C架構之品牌診斷分析 40
    第四節 商業模式畫布之分析 (Business Model Canvas, BMC) 46
    第五節 核心品牌問題之整合分析 51

    第五章 策略建議與管理意涵 56
    第一節 基於 4C 架構之 Alienware 品牌重振策略 56
    第二節 基於商業模式畫布之調整建議 63
    第三節 Alienware品牌管理意涵:科技與電競產業品牌策略的啟示 71
    第四節 研究結論:4C 與商業模式分析之整體發現 74
    第五節 研究貢獻與研究限制 77

    參考文獻 80

    一、中文文獻
    邱志聖(2020)。《策略行銷分析:架構與實務應用》(第五版)。智勝文化。
    二、英文文獻
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    Dell Technologies. (2025). Alienware Command Center support. Retrieved June 15, 2025, from https://www.dell.com/support
    Eisenhardt, K. M. (1989). Building theories from case study research. Academy of Management Review, 14(4), 532-550. https://doi.org/10.5465/amr.1989.4308385
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    Gartner. (2026). Worldwide personal computer market share report. Gartner Research. https://www.gartner.com
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    Institute for the Study of Business Markets. (2024). How to combat commoditization with marketing. https://isbm.smeal.psu.edu/
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    Lauterborn, R. F. (1990). New marketing litany: Four Ps passé; C-words take over. Advertising Age, 61(41), 26.
    Market Data Forecast. (2025). Gaming PC market growth, trends and forecast. Re-trieved June 15, 2025, from https://www.marketdataforecast.com/
    McCarthy, E. J. (1960). Basic marketing: A managerial approach. Richard D. Irwin.
    Osterwalder, A., & Pigneur, Y. (2010). Business model generation: A handbook for visionaries, game changers, and challengers. John Wiley & Sons.
    Statista. (2025a). COVID-19 impact on the gaming industry worldwide. Retrieved June 15, 2025, from https://www.statista.com/
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    Yin, R. K. (2018). Case study research and applications: Design and methods (6th ed.). Sage Publications.

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